local FightInterface = class("FightInterface")

function FightInterface:ctor()
    self._isDone = false
end

function FightInterface:tick()
    if self._isDone then
        return
    end
    self:_update()
end

function FightInterface:_update()
end

function FightInterface:isDone()
    return self._isDone
end

function FightInterface:destroy()
end

return FightInterface
